Bugfix for our spring reverb
We’ve just released an update for SpringVerb, our spring reverb emulation plugin.
SpringVerb is an algorithmic reverb plugin that simulates the physical properties of a real spring reverb. To accomplish this, we combined extensive research with our own innovative techniques. SpringVerb gives you full control over the springs, letting you adjust key parameters. For example, you can change the vibration time, which determines the overall length of the reverb. You can also tweak the damping of the springs, which influences how long the reverb decays.
The resonance and brightness controls allow you to set the self-resonance point of the spring and the highest frequency it can produce. These settings also shape how the reverb behaves and spreads through the spring.
Additionally, we’ve included a useful dry/wet mix control. The diffusion control, although not directly tied to the physics of spring behavior, allows you to create a variety of reverb textures, ranging from smooth and expansive to sharp and metallic.
You can also adjust the number of springs, which has a big impact on the reverb’s sound. With just one spring, you get a mono reverb with a bouncy character. Adding a second spring gives you stereo reverb, while three springs create a full, shimmering sound.
The new 1.0.1 version brings several improvements, including:
This update is free for current plugin owners and can be downloaded via HoRNet DoIn or directly from the user area.